PowerColor Radeon X800 GT
ATI's battle plans have always been quite inconsistent throughout the years. With the release of the 9700 series, they completely dominated Nvidia at that time and did so quite quietly. The big fuss a few weeks earlier was the continuous delays of their R520 and the poor paper launches. While loud and clear about their new R520 chipset, they were quietly working on something else in the background--pushing for a more affordable midrange video card for gamers. Since it was aimed for budget enthusiasts, no one really looked forward to seeing what they had to show. PowerColor is no new player in the video card industry. Although they only provide ATI solutions, they are very popular in the enthusiast crowd. They are known to release cards that often come with better components than ATI's specifications, i.e., faster memory, better cooling, etc. Their current new releases are the new ATI midrange video cards--Radeon X800 GT/GTO. PowerColor has provided various solutions under the GT/GTO line, one of which consists of using watercooling for the GPU alone. It certainly sounds promising, but can this so-called midrange card hang with Nvidia's current midrange champ?
PowerColor Radeon X800 GT
One of the main
reasons behind a video card purchase is the bundled software. If you can
get card A for the same price as card B and get a better bundle, there are very
few reasons why you should not go with card A. Fortunately, PowerColor
previous bundles has been pretty decent. The X800 GT came with a full game
of Pacific Fighters, an airplane game. I am not too big on flight
simulators, but it does look interesting enough to try out and spend a few hours
on. Also found in the box are the other usual accessories like the drivers
CD, CyberLink DVD software, user's manual, video cables, and a DVI-to-analog
adapter. The X800 GT comes with dual DVI connections and only a single
adapter is included. This means that running dual CRTs is going to be out
of the question, that is if you don't have a second adapter.
Cooling used for the
X800 GT is nothing to write home about. There are no heatpipes, no special
cooling ducts, and no copper. The heatsink is all aluminum and only makes
contact with the GPU. The disappointing part about the cooler is that it
does not make contact with the memory chips, although it is large enough to
hover over it. The good news is that PowerColor did not resort to use
cheap inefficient thermal tape as the TIM between the GPU and the heatsink; gray
thermal paste was used. The stock cooler on the X800 GT ran fairly quietly
throughout all tests, even at overclocked speeds.
What a surprise!
The X800 GT is powered by the powerful R480 core. For those of you who do
not understand or haven't done all your homework on GPU chipsets, the R480 is
the core used to power the previous generation flagship X850 series. The
256MB DDR3 video memory is powered by Samsung's 2.0ns memory ICs.
Theoretically, the memory is capable of running a speed of 500MHz. And
with a slightly lower rating of 490MHz by PowerColor, the video card at least
has a little overclocking headroom for the memory.
Radeon X800 GT GPU (R480 Core)
Unfortunately, the
sample I received was not the one with the special watercooling. The X800
GT I have here today is the least impressive of the pack. PowerColor
currently has four cards in their GT/GTO class.
Many of you might
question why ATI would use a high class core for a midrange video card.
The reason is that not all the cores they produce are capable of running the
specifications set by their model. A core may come out with a couple of
bad pipelines and that forces the downgrade. Instead of trashing the piece
of silicon, they disable the bad pipelines, run the core a little slower, and
release it as a mainstream product.
One great thing
about the use of the R480 core is that it allows a possibility to mod the card
to a full 16 pipelines. While the card comes with half the pipelines
crippled, it does not necessarily mean that all pipelines are bad. They
might have failed ATI's stringent testing method, but are still fully
operational, if you can relate to what I mean. Many enthusiasts have found
that Sapphire's X800 GTO2 is fully capable of enabling all 16 pipelines and
overclock to the X850XT PE speeds. That basically means you get an X850XT
PE for a much lower cost. From the get go, I knew that the PowerColor X800
GT would not mod so easily. If you notice, there is no PCI-E power
connector! The R480 core is made on a 0.13 micron die, which means that it
draws more power than what the PCI-E x16 slot can provide. Without the
additional power, the video card will be far from stable without any voltage
modifications. I attempted to enable an additional 4 pipelines, bringing
the card to a total of 12 pipelines. I used various BIOSes and they have
all failed. I did finally get one Sapphire BIOS to flash, but the ATI
drivers would refuse to install and recognize the card. Perhaps you'll
have more luck than I did.
UPDATE:
I just received word from a fellow
enthusiast friend that only the GTO2 cards are capable of flashing to X850XT PE.
This eliminates all the GTs and GTOs out there. What a shame isn't it?
Test Setup and Overclocking
Overclocking:
I proceeded to use
the popular ATITool utility to find my core and memory headroom. The first
step was to find the maximum core frequency alone. Leaving the memory at
default speeds, the core pumped to a beautiful 571.50MHz. That is almost
100MHz from the default speed! This is all with stock cooling too!
For the next step, I defaulted the core clock back to stock speeds and proceeded
to find the highest memory clock. With no heatsinks attached and no aid in
cooling, the memory went from the default 490MHz to a spectacular 615MHz.
If you can recall earlier about the use of the 2.0ns memory chips, they are
theoretically rated to run at 500MHz. The memory overclock result came to
be 115MHz over the theoretical limit and 125MHz over the default speed.
Quite amazing. The reason why I overclocked the core and memory separately
is because the end result of them both overclocked at the same time is not the
same as combining the individual results. After spending some time
fiddling with frequencies and testing for stability in 3DMark05, the final
overclock on stock cooling came out to be 570MHz/609MHz. Very impressive.
Testing Setup
and Methods:
Benchmarks:
Video Cards Tested:
Chronicles of Riddick: Escape from Butcher Bay
Chronicles of
Riddick: Escape from Butcher Bay is one of the most system intensive games I
have ever encountered. It is graphically beautiful and very taxing on the
video card. The game uses the latest OpenGL and is a great benchmark to
test the video card's OpenGL performance. The results show that the X800
GT is indeed quite lacking with just 8 pipelines. Nvidia has always been
stronger in the OpenGL area so the 6600 GT took the slight lead.
Doom 3
Doom 3 is another
very video intensive game that provides incredible graphics of game surroundings
and details. The game is considered to be one of the best benchmarks to
test for your system's gaming potential. Just like Chronicles of Riddick:
Escape from Butcher Bay, Doom 3 utilizes OpenGL. Like the results found in
Chronicles of Riddick: Escape from Butcher Bay, the 6600 GT took the lead, but
only with no details enabled. With some eye candy turned on, the X800 GT
spanked the 6600 GT, by a good margin too. With full details of 4x AA and
16x AF, the X800 GT led by as much as 14 frames per second in the lowest
resolution of 800 x 600, which turned out to be the only playable resolution.
Far Cry
Although the replay
value is not high, due to lackluster online multiplayer options, Far Cry still
serves as one of the most popular games around. I still remember Far Cry
as the first most video intensive game I have ever laid eyes on. The game
shocked me when I found out my high end gaming machine could not handle it with
full details turned on. Far Cry is based off DirectX and is a great
benchmark to test for the video card's DirectX capabilities. ATI is well
known for their DirectX support so the performance of the X800 GT is quite
sufficient. It definitely walked all over Nvidia's 6600 GT.
Unreal Tournament 2004
Unreal Tournament
2004 is one of the most popular online first person shooters around. The
game is indeed addicting and takes a lot of skill to master--gameplay is so fast
that it takes practice to master your aim. Much like Far Cry, the game is
also based off of DirectX. And once again, ATI definitely dominates in
this area. The X800 GT provides playable performance at a high resolution
of 1600 x 1200 with eye candy all turned on. The 6600 GT just cannot hang.
Quake 3
Many of you might
wonder why I would throw in this benchmark since the game is ridiculously old.
The reason is that it is a great benchmark to test a video card's old OpenGL
support and performance. While not very system intensive (runs at 500
frames per second for Pete's sake), the game is still currently popular and
widely played. With low details, Nvidia's 6600 GT provides better
performance, due to the better OpenGL support. But with the eye candy
cranked up, the 6600 GT starts to cripple.
Synthetic Benchmarks
3DMark2001SE used to
be a great graphical benchmark until people started to realize that it is also
very system dependent, meaning that tweaking memory timings and speeds greatly
affects performance. 3DMark03 was released and became one of the most
referred to benchmark for graphical power. It is based off of DirectX 9
and since ATI dominates the DirectX performance, ATI usually tends to win in
this area. 3DMark05 is also very similar to 3DMark03, but just a new
version with more stringent testing methods.
Conclusion and Thoughts Let us turn our clocks backwards to the time when the Radeon X850 series and Geforce 6800 series were flagship video cards. At the time, the 6800 GT was considered to be the best bang for your buck. It easily overclocked to Ultra speeds and easily beat out anything that came close within the price range. ATI later released the X800XL as an attempt to bring the 6800 GT down on its knees. The X800XL was a great card and I loved it, but unfortunately, it was not overclocking friendly due to the 0.11 micron die. It still gave the 6800 GT a good tough battle though. Those cards were and still are considered to be slightly higher than midrange. Let us move to midrange video cards now. Nvidia dominated with the 6600 GT. ATI's poor attempt with the X700 series only seemed to be a hilarious joke to Nvidia. For quite some time, ATI had nothing to fill in the gap. After months and months of Nvidia reigning the midrange crown, ATI fires back with their new midrange line--X800 GT/GTO. I don't think I would have to say much other than Nvidia got PWNED. The performance of the X800 GT is simply awesome for the price. It is worth every penny you spend on it, even if it does not mod. A quick check in some of the popular online retailers shows that the PowerColor X800 GT comes in at around ~$160-165 while the cheapest 6600 GT with 256MB runs for ~$185-195. It costs $30 cheaper and provides better performance? Do you even have to think? Not only that, the use of the R480 core allows potential for modifications to enable even more pipelines. Although my sample did not mod, I am very positive that PowerColor's X800 GTO VIVO has the potential. It comes with a PCI-E power connector and should also use the R480 core as well. ATI has a winner with the X800 GT and PowerColor has done a great job with it. A decent bundle, a decent price, and a great overclock can only mean a winner. Pros:
Cons:
We would like to thank
PowerColor for providing us the
sample. If you
have any questions or comments, feel free to hit us up in the
forums. You can also check out more of our latest reviews on the
front page.
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