Gigabyte Geforce 7800 GTX GV-NX78X256V-B - Page 6

Written by John Chen    Thursday, 01 September 2005 11:00
Article Index
Gigabyte Geforce 7800 GTX GV-NX78X256V-B
Page 2
Page 3
Page 4
Page 5
Page 6
Page 7
Page 8
Page 9
Page 10
Page 11
Page 12
Page 13
Page 14
Page 15
All Pages


Splinter Cell: Chaos Theory

The Splinter Cell series has always gained recognition as being one of the most innovative stealth game experiences ever.  And each edition has progressively wowed us in terms of visuals and game design.  Chaos Theory is the latest incarnation and features support for Shader Model 3.0 and ATI's 2.0+.  The game features the best shadows and lighting, rivaling even Doom3's use of darkness as a game play element.  To test
Chaos Theory, I used the built-in benchmark time demo to check for results.  Splinter Cell was updated with the latest patch that allows for ATI's shader mode, but to keep tests as similar as possible, shader 1.1 was used for testing.

The Gigabyte 7800 GTX was able to handle Splinter Cell: Chaos Theory in all of its glory even at the highest resolution possible.  It positioned itself well above the X850 XT PE and was very close to the performance of the SLI setup.