Gigabyte Geforce 7800 GTX GV-NX78X256V-B - Page 5
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Far Cry
Far Cry may
mark the beginning of a new era of graphical prowess as Crytek's successful
engine and game were released several months prior to Doom 3 and Half-Life
2. The game itself set a new standard in the recommendation for new
hardware since its graphics, during its time, were rivaled by no other game
in existence. And even when other graphically intense games were later
revealed, Crytek wowed us again with Far Cry's immediate support for the
latest technological and graphical breakthroughs, such as the use of HDR
lighting with Pixel Shader 3.0 and 64-bit capability. Unfortunately,
the game does not support standard time demos, so I had to make a custom
time demo. I recorded some game play during one of the game's most
graphically demanding levels. Using the outside volcano sequence
during the "Dam" level, I managed to record a demo with intense fire fights
with bullets and rockets and with "heatwave" effects coming from all around
the volcano. Unfortunately, the recorded demo only records a sequence
and is not a direct copy of the original sequence taken, which means that
each time the demo was run the enemies and environment could react
differently every time. In order to keep my results as objective as
possible, I played each demo three times and took the average of the three
instances. While not too different in results, each FPS may count in
delivering the best possible results for analysis. Far Cry patch 1.3
was also applied for testing.
On our first test, you can easily see the power behind the
Gigabyte 7800 GTX. In Far Cry, the 7800 GTX was able to edge out a
6800 GT SLI setup, especially at the highest resolution.
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