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PCMark is another benchmark created by Futuremark. It tests the memory compression and decompression speeds in small to large chunks of data. As I predicted, the results follow the same pattern. This time, the Platinum barely edges out the Gold. I would say that the performance is marginal. It's certainly nothing to brag about.
Finally we have our real world performance game tests. Games usually favor tighter timings to pump out the frames. We'll see how well each memory performs.
Far Cry is currently one of the most popular games and does a great job of taxing your system. Like the results found in 3DMark2001SE, the performance of running the Gold at 250FSB 1:1 is about the same as running the Platinum at 250FSB 5:4. When comparing the performance of the limits, we see that the Gold has a gain of about 2 frames, which comes out to 2%.
Unreal Tournament 2004:
Unreal Tournament 2004 is another popular game that also makes a good benchmark. This game is known to like tight timings. Once again, the performance of the Gold and Platinum at 250FSB is pretty much equal. The only difference is at the limits. I do believe that if the Platinum were able to hit 290FSB 5:4, the performance would be better by at most 2 frames.
Unreal Tournament 2003:
Although UT2K4 is out, UT2K3 is still a gamer's choice and an overclocker's benchmark. This game is more memory hungry than the younger brother. Much like the newer game, the performance difference is minimal.
Halo is the biggest hit for Xbox console gamers and the port over to the PC is still quite a success. Apparently, this game doesn't seem to eat too much of the memory. The frequencies and timings do play a role, but not drastic enough to change one whole frame.